Nintendo eShop Gift Card, Never Ending Level,

Nintendo eShop Gift Card

  • Description

    Whether you are planning for holiday gift-giving, looking for that perfect birthday gift, or simply cannot get enough of Link, Mario, and all your favorite Nintendo characters, Nintendo eShop Gift Card is quite simply a “gift of fun”. Choose it for others and get one for yourself too.

    Available in $10, $20, $35, and $50 values, you have the freedom to choose the value of adventure you’re up to next. Okay, so, other than bringing fun, entertainment, and adventure closer to you whenever and wherever you might be, here are more reasons why you shouldn’t miss out on all the possibilities this game card brings:

    • It gives you or any gamer you know the chance to experienc over 1000 games from Nintendo at any given time.
    • It helps players of all ages and geographies connect instantly even if remotely.
    • Get the best deal for your buck with random discounts up to 10% off card value.
    • Credit is easy to top up anywhere online and in stores, including via 7-Eleven, amazon, Target, Walmart, Walgreens, and PayPal.
    • It lets you earn Nintendo points that you can exchange later for rewards.
    • Nintendo eShop Gift Card credits never expire.

    So, whatever you think you’ll be playing next on your Nintendo or Nintendo Switch consoles, it can’t be nothing less than awesome, especially when you have a gift card. Use it to access more games online, or purchase other items from the eshop. And if it’s for gift-giving, trust that it will be received warmly.


Nintendo is reportedly investigating claims of sexual misconduct
Nintendo is reportedly investigating claims of sexual misconduct

Nintendo may respond quickly to allegations of sexual discrimination and harassment at its American division. A Kotakusource has reportedly shared a company-wide message from Nintendo of America President Doug Bowser revealing that the Switch creator is "actively investigating" the misconduct claims. The firm "will always" look into assertions like these and encourages workers to report violations, Bowser reportedly said.We've asked Nintendo for comment. The company has previously reacted to incidents elsewhere in the industry, however. In November, Bowser said the accusations behind the Activision Blizzard scandal were "distressing and disturbing." Days later, Nintendo pledged to increase the number of female managers.Several female game testers told Kotaku that they'd faced multiple forms of harassment and discrimination at Nintendo. Senior-ranking testers allegedly made unwanted advances and comments. Anti-LGBT remarks, pay gaps and attempts to suppress criticism were also part of the workplace culture, according to the allegations. Female workers are believed to be underrepresented at Nintendo as a whole (37 percent), and particularly among contract-based game testers (10 percent).It's too soon to know if any investigation will lead to firings or reforms. If accurate, however, the scoop is a reminder that misconduct complaints haven't been limited to one developer. Activision Blizzard, Ubisoft and others have had to address concerns as well — it may reflect cultural issues across the industry.

The game’s Bond: the making of Nintendo classic GoldenEye 007
The game’s Bond: the making of Nintendo classic GoldenEye 007

The beloved shooter proved movie tie-ins didn’t have to be mediocre. Twenty-five years on from its release, its creators tell how they put Pierce Brosnan into 8 million bedroomsIn 1985, when he was 14 years old, the game designer Martin Hollis asked his mother to help him write a letter to the estate of the author AA Milne. The teenager wanted to make a video game featuring Milne’s most famous character, the honey-addict bear Winnie-the-Pooh. To date, Hollis had written only a few games on the BBC Micro in his bedroom: festive-themed clones of popular arcade titles that swapped, say, the Easter bunny for Pac-Man, or Santa Claus for Space Invaders. A PC magazine had paid Hollis £40 to publish the source code to one of his Christmas-themed games, which readers could type out and play. A game featuring Winnie-the-Pooh, Hollis reasoned, could be a lucrative hit. A few weeks later he received a letter from Milne’s estate, provisionally offering him the video game rights to Winnie-the-Pooh for a minimum of £50,000. “It was out of our league at that point in time,” Hollis recallshe says.Twelve years later, Hollis released GoldenEye 007 for the Nintendo 64, a video game based on the James Bond film. There was little fanfare: Bond, like Winnie-the-Pooh, was a household name, but licensed games were viewed as the lowest form of a medium already widely considered to be profligate. Most movie “tie-ins”, as they were disparagingly called, were made to a punishing schedule to ensure they launched alongside the film. Their developers typically worked blind, limited by the narrative constraints of scripts that were unfinished and rarely suited to interactive treatment. Continue reading...